URBAN RANT NOTEBOOK

A daily mapping journal that includes maps of Liège using different scales to document my observations and the dynamic events in the city. The notebook has become my everyday walking companion to map the city’s politics when it comes to questioning the city’s urban infrastructure provided for parking, playgrounds, public toilets, and public transportation.

I have also used the notebook to understand and analyze policing spatial tactics to control and contain protests during the black lives matter rallies and the protests that took place during the pandemic.




HAMZA BASHANDY, PhD        

Ludic Portfolio of Research and Design
hamza.bashandy[at]carleton.ca

I am an architect and game scholar. I teach in the Interactive and Multimedia Design undergarduate program and in the master and PhD program, specialized in digital media at the School of Information Technology, Faculty of Engineering and Design at Carleton University. My research sits at the intersection of urban issues and playful simulations, particularly examining the implications of playful interventions and computer simulations in participatory design and social movements...
RESEARCH & PUBLICATIONS

01. A Design Toolkit of Ludic Contentious Politics
FDG 2025, Graz, Austria

UNIVERSITE DE LIEGE
02. Mapping Spaces of Resistance in Videogames
FNRS Dissertation,    Liège, Belgium

03. Playing in a Lost Space
Heterotopia Zine 009 on Power    

04. Urban Rant Notebook
Indpendant Research
ARCHITECTURAL & GAME DESIGN

01. City.Craft
Workshop and Analysis of Minecraft in Spatial Design  

CONCORDIA UNIVERSITY

02. Return to Sender 
Research Creation Project,    TAG Centre           

03. Playful Memory
Research Design     Labo LNA, ULiège. 

04. Oshtoora Festival
Design Build    MADA Architects, Cairo.    
DIS-PLAY LAB

FOR LUDIC DESIGN AND SPATIAL PLAY   @CarletonU
Active Call MSc & PhD on Co-Design & Urban Sim Play
Start Date: January/September 2026    

Research Assistants & MS.c. Opportunities
M.Sc.       -> September 2025 / January 2026
RA-ships -> Flexibile

ACTIVE PROJECTS
The Crowd Problem in Videogames
SSHRC-funded project, Ottawa, Canada